![]() Take a frost mage, if you get interrupted by an enemy mage during a Frostbolt cast, that is 8 seconds where you cannot renew Ice Barrier, Ice Block to save yourself, or even Deep Freeze to stun them for a getaway. This may not seem like such a big deal while questing or in dungeons, but in PvP it gives the enemy a chance to lock you out of that spell type for a substantial amount of time. Hard Casting = Sitting in place spam casting spells: These are captured by clicking, and after a short cast, will become "contested", and after a set amount of time will become controlled by your team. The node capture flags are in Arathi Basin, Alterac Valley, and Isle of Conquest. The carried kind is held by a FC and will be dropped when they are killed, at which time it can be returned or taken by one of your team. There are two types, the kind that is carried, and the kind that is used to capture a node. They will drop the flag from death, casting an immunity effect on themselves (Ice Block, Paladin Bubble), attempting to stealth, mounting, or using rocket boots. When a player clicks on the enemy flag, they are given a buff and a flag on their characters back, they will score points when it is returned to their flag stand. This is seen in Warsong Gulch and Eye of the Storm. The dude on the other team that has your flag. This can be done by the conventional CC specific spells such as Polymorph, Repentance, Fear spells, or it can be done through other spells, like Death Gripping a melee off your healer to give them time to heal up. This is using spells that aren't exactly killing that specific enemy, but are used to remove his ability to aid his team. There are ground AoEs and target centered AoEs, ground being Death and Decay or Blizzard and target centered being either off you (Frost nova) or off your target (Howling Blast). Using spells which do damage or effects over an area. ![]()
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